Clipping in computer graphics

Основная заметка в Вики - en.wikipedia.org/wiki/Clipping_(computer_graphics)

Основные вопросы:

Clipping in 2D graphics

Clipping in 3D graphics
- near clipping
- occlusion clipping (Z- or depth clipping)

Algorithms
Line clipping algorithms
- Cohen–Sutherland
- Liang–Barsky
- fast-clipping
- Cyrus–Beck
- Nicholl–Lee–Nicholl
- skala
- O(lg N) algorithm
Polygon clipping algorithms
- Greiner–Hormann
- Sutherland–Hodgman
- Weiler–Atherton
- Vatti
Rendering methodologies
- painter's algorithm

Связанные вопросы
en.wikipedia.org/wiki/Boolean_operations_on_polygons
en.wikipedia.org/wiki/Bounding_volume
en.wikipedia.org/wiki/Clip_space
en.wikipedia.org/wiki/Distance_fog
en.wikipedia.org/wiki/Guard-band_clipping
en.wikipedia.org/wiki/Hidden_surface_determination
en.wikipedia.org/wiki/Pruning_(decision_trees)
en.wikipedia.org/wiki/Visibility_(geometry)

2022